Description
A nine-room dungeon in the ruins of an abbey, stitched tight by the limber branches of blackthorn.
A story of loneliness and forgotten friends. Sometimes it can be gross and sometimes it can be scary.
Long ago, Saint Jerome gathered every sorrow in the valley — every whispered grief, every sleepless ache — and carried them on his back to the farthest mountains. There, in the cold heart of ancient stone, he buried them deep. For seven days and seven nights he wept over that rock. And it is said that, should a single tear of his touch a living soul, their ailments will melt away like morning frost.
This 20-page PDF contains:
9 detailed locations, each on a dedicated spread
3 adventure hooks to drop the dungeon into any campaign
8 monsters, strange and human in equal measure
1 Foul smelling teenager
5 Relics that will probably break your game
Additional procedures for gaining experience
And giant badgers
Session & Play Info
Low prep, run it from the list. But I suggest reading it beforehand to feel more confident
2–4 sessions of play
It is deadly, and it becomes even deadlier if players are trying to stab through the adventure
Works well as a one-shot, but it can easily be inserted into your campaign if you need a miraculous cure
Writing, Illustration & Layout: Filipp Nurullin
Editing & Development: Yochai Gal
Copy Editing: Yossi Krausz, Anastasiia Nurullina, David Watson