n Air, Land, & Sea, two players battle for control over each “theater” of war by playing Battle cards and strategically utilizing their special abilities to gain the advantage. Whoever controls the most theaters, claims victory points, and the player who scores 12 victory points first wins the war!
However, you do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war!
Description from designer