Titan Port. Seat of House Ker Onar.
Haven for those who venture forth into the Electrum Sea.
The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter and Whitehack to quickly get you started playing.
About the book:
This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.
Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.
What's in Issue 2?
Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:
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Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
- A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
- Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
- New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
- A random mutation table for those unfortunate enough to inhale warpgas.
- Rules for haggling and a table of rare trade goods.
- A large map of Titan Port