This thick tome is over 270 pages and covers everything you need to fire up your ‘Mechs and get them onto the battlefield. The rules have been structured for ease of comprehension and quick reference at the table, allowing you to follow the phases of combat from Movement to Heat. Each chapter is packed with new illustrations and diagrams to show how these rules work to help ease newer players into them, and to give veterans a quick refresher. Terrain effects and battlefield conditions have been reengineered for maximum playability, and allow you to spice up your game easily, from icy tundras to the confines of urban warfare.
Later chapters cover the use of Battlefield Support rules, the all-new AeroSpace support rules, and the definitions and workings of various types of weapons and equipment. However, the most exciting chapter for me is the final one, Missions. This chapter goes into detail about how to build and play out various mission types and is great for hosting a random game night with friends, crafting an upcoming narrative campaign, or to change up battle rounds in a tournament setting. There is a LOT to dig into with the Missions section, and it will easily remix even a basic death match-style of game!