Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light storytelling system that gets players into the action fast.
The Adventures of Kids on Bikes take place in small towns at any point in history before:
- Everyone had a camera phone that could catch video of a Ghost
- Use GPS to track a Homicidal Maniac roaming around town
- Research an old creaky house in seconds using Google
Kids on Bikes takes place in a more mysterious time, where anything and everything *could* happen.
Kids on Bikes is a 60 page, rules-light, fast-paced storytelling game in the spirit of games like DREAD, Perseverant, MONSTERHEARTS, and other great indy titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW.
Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.
That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!
Character Creation
Character creation has always taken a full day to get you ready to start your first session. Kids On Bikes wants you to get started now - without losing connection or attachment to the characters you make.
Featuring an immersive town-creation process, you and the other players will create the setting for your game as you create your characters. Though you’ll start with Tropes you know and love (like the Brilliant Mathlete, the Popular Kid, or the Loner Weirdo), you’ll flesh your characters out by developing their relationships to each other and the town!
Did we forget to mention powered characters?
Kids on Bikes also features a character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers!
Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger!
But be careful… using powers comes with a cost...